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 1.1 Problems

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Default_33
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1.1 Problems Empty
PostSubject: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 8:28 pm

Ok, haven't played 1.1 in awhile since it was removed, so I got the downgrade patch from Ani, copied vCoD to a new folder, and installed 1.1 patch to it, and when I launch the game I get this

COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Call 1.1\main\_fg42axisspawn.pk3 (9 files)
C:\Program Files\Call 1.1\main\z_owntUO.pk3 (120 files)
C:\Program Files\Call 1.1\main\z_mc_bloodfx_v5.pk3 (34 files)
C:\Program Files\Call 1.1\main\Z_Arkov.pk3 (26 files)
C:\Program Files\Call 1.1\main\zzz_user_mp_field.pk3 (10 files)
C:\Program Files\Call 1.1\main\zzz_Auto_kick_killer_v1.5.pk3 (14 files)
C:\Program Files\Call 1.1\main\zzz_allweapons.pk3 (42 files)
C:\Program Files\Call 1.1\main\zzzzzz_user_mp_panzerbunker.pk3 (10 files)
C:\Program Files\Call 1.1\main\zzzzzzz_mp_omahabeach_final.pk3 (19 files)
C:\Program Files\Call 1.1\main\zzzzzzzz_mp_stalingrad.pk3 (9 files)
C:\Program Files\Call 1.1\main\zzzzzzzzz_german_town.pk3 (31 files)
C:\Program Files\Call 1.1\main\zzzzzzzzzz_stargate_v12.pk3 (106 files)
C:\Program Files\Call 1.1\main\zzzzZZzzzz_mp_tigertown.pk3 (9 files)
C:\Program Files\Call 1.1\main\ZzZz-MOH_Stalingrad.pk3 (38 files)
C:\Program Files\Call 1.1\main\Zzz-UltraCamoSpringfield(Apoc).pk3 (10 files)
C:\Program Files\Call 1.1\main\Zzz-ApocsCoDUO-TC-Mod.pk3 (325 files)
C:\Program Files\Call 1.1\main\ZZ-Montsegur.pk3 (10 files)
C:\Program Files\Call 1.1\main\z1-mittenwald.pk3 (43 files)
C:\Program Files\Call 1.1\main\wawa_3daim_all.pk3 (20 files)
C:\Program Files\Call 1.1\main\wawa_3dAim.pk3 (13 files)
C:\Program Files\Call 1.1\main\user_falaisefinal.pk3 (17 files)
C:\Program Files\Call 1.1\main\user-kar98skin.pk3 (9 files)
C:\Program Files\Call 1.1\main\user-COD-JumpMapAid_v1.0_svr_xXezekielXx.pk3 (6 files)
C:\Program Files\Call 1.1\main\svb_marathon.pk3 (43 files)
C:\Program Files\Call 1.1\main\SVB_Basics.pk3 (41 files)
C:\Program Files\Call 1.1\main\riverjump.pk3 (37 files)
C:\Program Files\Call 1.1\main\revenge_directors_cut.pk3 (4 files)
C:\Program Files\Call 1.1\main\peds_pace.pk3 (77 files)
C:\Program Files\Call 1.1\main\peds_caution.pk3 (8 files)
C:\Program Files\Call 1.1\main\pak9.pk3 (149 files)
C:\Program Files\Call 1.1\main\pak8.pk3 (235 files)
C:\Program Files\Call 1.1\main\pak6.pk3 (3 files)
C:\Program Files\Call 1.1\main\pak5.pk3 (4858 files)
C:\Program Files\Call 1.1\main\pak4.pk3 (1668 files)
C:\Program Files\Call 1.1\main\pak3.pk3 (1992 files)
C:\Program Files\Call 1.1\main\pak2.pk3 (694 files)
C:\Program Files\Call 1.1\main\pak1.pk3 (2642 files)
C:\Program Files\Call 1.1\main\pak0.pk3 (12816 files)
C:\Program Files\Call 1.1\main\ownt_battle.pk3 (9 files)
C:\Program Files\Call 1.1\main\ora_winterv2.pk3 (12 files)
C:\Program Files\Call 1.1\main\nm_trap.pk3 (21 files)
C:\Program Files\Call 1.1\main\nm_race.pk3 (7 files)
C:\Program Files\Call 1.1\main\nm_portal.pk3 (14 files)
C:\Program Files\Call 1.1\main\nm_nightmare.pk3 (6 files)
C:\Program Files\Call 1.1\main\nm_lazertag.pk3 (13 files)
C:\Program Files\Call 1.1\main\nm_jungle_2.pk3 (36 files)
C:\Program Files\Call 1.1\main\nm_jungle.pk3 (32 files)
C:\Program Files\Call 1.1\main\nm_dual_2.pk3 (10 files)
C:\Program Files\Call 1.1\main\nm_dual.pk3 (27 files)
C:\Program Files\Call 1.1\main\neverland_Final.pk3 (11 files)
C:\Program Files\Call 1.1\main\mv_RockClimb.pk3 (6 files)
C:\Program Files\Call 1.1\main\MT_Trap.pk3 (11 files)
C:\Program Files\Call 1.1\main\mohsh_Berlin_Beta_v2.pk3 (39 files)
C:\Program Files\Call 1.1\main\Mogadishu.pk3 (26 files)
C:\Program Files\Call 1.1\main\landsitz.pk3 (49 files)
C:\Program Files\Call 1.1\main\jm_maniacmansion.pk3 (30 files)
C:\Program Files\Call 1.1\main\Jm_LockOver.pk3 (30 files)
C:\Program Files\Call 1.1\main\jm_fear.pk3 (12 files)
C:\Program Files\Call 1.1\main\funfair.pk3 (28 files)
C:\Program Files\Call 1.1\main\fm_squishydeath.pk3 (12 files)
C:\Program Files\Call 1.1\main\Dan_JumpV3.pk3 (10 files)
C:\Program Files\Call 1.1\main\CT_Infinity.pk3 (16 files)
C:\Program Files\Call 1.1/main
C:\Program Files\Call 1.1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\Program Files\Call 1.1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\Program Files\Call 1.1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\Program Files\Call 1.1\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
31620 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 2.43 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 256 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: marcus
IP: 192.168.0.196
----- Client Initialization -----
Resolving codmotd.activision.com
Couldn't resolve address
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...ignoring GL_ATI_vertex_array_object
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON X850 PRO x86/SSE2
GL_VERSION: 1.5.4832 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 3
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/nm_jungle_2.shader'
...loading 'scripts/nm_jungle.shader'
...loading 'fxshaders/mc_bloodfx.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 11 kHz 16 bit stereo sound
2D provider initialized at 1 1991528015 35454324
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
User Interface is version 8, expected 7


Can anyone help?
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Vixen
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 8:31 pm

You could start by trying to remove all the random maps and mods from your main folder..lol

But in all honesty I got the same issue when I installed it. Let me see if I can remember how to correct it.
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 8:38 pm

Oh ya, didn't bother to remove all those, thanks for the headsup Smile
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 8:43 pm

the patch animal gave you,

does it have 1.5-1.3 and 1.3to 1.1?
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 9:33 pm

Yessir
In 2 sep folders
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 9:35 pm

ok start in 1.5 with the default everything.. no extra mods/maps anywhere

downgrade to 1.3
downgrade to 1.1

using the downgrades in those folders
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 9:39 pm

Vixen wrote:
ok start in 1.5 with the default everything.. no extra mods/maps anywhere

downgrade to 1.3
downgrade to 1.1

using the downgrades in those folders
So, copy 1.5 folder, then downgrade to 1.3
then after that downgrade to 1.1?
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 9:40 pm

yup
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 9:59 pm

hmm do it manually.. never heard of a downgrade patch for 1.1 0.0
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 10:01 pm

Tony wrote:
hmm do it manually.. never heard of a downgrade patch for 1.1 0.0
Well, it is a manual install, lol

Now vix, i have this problem:
COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Call 1.1\main\pakb.pk3 (60 files)
C:\Program Files\Call 1.1\main\paka.pk3 (41 files)
C:\Program Files\Call 1.1\main\pak9.pk3 (149 files)
C:\Program Files\Call 1.1\main\pak8.pk3 (235 files)
C:\Program Files\Call 1.1\main\pak6.pk3 (3 files)
C:\Program Files\Call 1.1\main\pak5.pk3 (4858 files)
C:\Program Files\Call 1.1\main\pak4.pk3 (1668 files)
C:\Program Files\Call 1.1\main\pak3.pk3 (1992 files)
C:\Program Files\Call 1.1\main\pak2.pk3 (694 files)
C:\Program Files\Call 1.1\main\pak1.pk3 (2642 files)
C:\Program Files\Call 1.1\main\pak0.pk3 (12816 files)
C:\Program Files\Call 1.1/main
C:\Program Files\Call 1.1\main\localized_english_pak5.pk3 (46 files)
localized assets pak file for english
C:\Program Files\Call 1.1\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\Program Files\Call 1.1\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\Program Files\Call 1.1\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english

File Handles:
----------------------
28956 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing config_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 2.43 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 256 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: marcus
IP: 192.168.0.196
----- Client Initialization -----
Resolving codmotd.activision.com
Couldn't resolve address
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...ignoring GL_ATI_vertex_array_object
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON X850 PRO x86/SSE2
GL_VERSION: 1.5.4832 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 3
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 11 kHz 16 bit stereo sound
2D provider initialized at 1 1991528015 35454324
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
User Interface is version 9, expected 7
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Vixen
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 10:10 pm

me and you need to hook up for a date with teamveiwer I think..lol
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Default_33
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeTue Nov 30, 2010 10:24 pm

Vixen wrote:
me and you need to hook up for a date with teamveiwer I think..lol
lol
or maybe post some detailed step-by-step instructions? Smile
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeWed Dec 01, 2010 12:53 am

Default_33 wrote:
Vixen wrote:
me and you need to hook up for a date with teamveiwer I think..lol
lol
or maybe post some detailed step-by-step instructions? Smile

It's so much easier to just do teamviewer.
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeWed Dec 01, 2010 1:52 am

Thats the thing, I've never used team viewer before.
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeWed Dec 01, 2010 1:56 am

Default_33 wrote:
Thats the thing, I've never used team viewer before.
It's easy, you download it, start it up, copy and paste your id and password to the person helping you (they will show up in fields of blue). Then, they will ask for permission to connect (a message will pop up on your screen asking if you want them to connect to your computer.) say ok. Then when they ask for full control of your computer (assuming you want them to) click ok.
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PostSubject: Re: 1.1 Problems   1.1 Problems Icon_minitimeWed Dec 01, 2010 2:09 am

wow, that was easy, lol

EDIT: I now have 1.1 working again, but there is currently no sound s49
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